NewCMYKAxialShader
Version history
This function was introduced in Quick PDF Library version 12.13.
Description
This function adds an axial shader to the current document. The color is varied linearly from one CMYK color to another between two points and is used for linear gradient fills.
The shader can be used with the SetTextShader, SetLineShader and SetFillShader functions to set the color of subsequently drawn vector graphics and text.
Syntax
Delphi
function TDebenuPDFLibrary1811.NewCMYKAxialShader(ShaderName: WideString; StartX,
StartY, StartCyan, StartMagenta, StartYellow, StartBlack, EndX, EndY, EndCyan,
EndMagenta, EndYellow, EndBlack: Double; Extend: Integer): Integer;
ActiveX
Function DebenuPDFLibrary1811.PDFLibrary::NewCMYKAxialShader(ShaderName As String,
StartX As Double, StartY As Double, StartCyan As Double,
StartMagenta As Double, StartYellow As Double, StartBlack As Double,
EndX As Double, EndY As Double, EndCyan As Double, EndMagenta As Double,
EndYellow As Double, EndBlack As Double, Extend As Long) As Long
DLL
int DPLNewCMYKAxialShader(int InstanceID, wchar_t * ShaderName, double StartX,
double StartY, double StartCyan, double StartMagenta,
double StartYellow, double StartBlack, double EndX, double EndY,
double EndCyan, double EndMagenta, double EndYellow, double EndBlack,
int Extend)
Parameters
ShaderName | The name of the shader. Should be a simple string consisting of alphanumeric characters and no whitespace. This name is used with the SetTextShader, SetLineShader and SetFillShader functions. |
StartX | The horizontal co-ordinate of the start point |
StartY | The vertical co-ordinate of the start point |
StartCyan | The cyan component of the start color |
StartMagenta | The magenta component of the start color |
StartYellow | The yellow component of the start color |
StartBlack | The black component of the start color |
EndX | The horizontal co-ordinate of the end point |
EndY | The vertical co-ordinate of the end point |
EndCyan | The cyan component of the end color |
EndMagenta | The magenta component of the end color |
EndYellow | The yellow component of the end color |
EndBlack | The black component of the end color |
Extend |
0 = do not extend the beyond the start and end points 1 = extend the shader using solid color |
Return values
0 | The shader could not be added, possibly a shader with this name has already been added |
1 | The shader was added successfully |